They wanted it to be Borderlands, but also have stealth. ![]() They didn't know what the fuck to focus on. Sounds to me like it was a case of developer conflict. >You can't get chased by police in a car because they didn't program that shit in >The design in general is an example of the devs wanting you to have options, but the options conflict against eachother in design (stealth doesn't work because enemies are sponges who don't die from sneak attacks or have good AI, loot system doesn't work because it doesn't commit or allow the player to get ahead, the crime system does not work because it was underdeveloped and the AI is shit) >The harder difficulties are not the way to actually play the game, because it ups the enemy health, damage and armor, so if you fight any group early on, you'll get one shotted often. Building into it with cyberware doesn't add much. >Melee is an option, but none of the perks you get do anything but increase your damage. >Iconic (unique and powerful gear) weapons are also leveled to you, so if you don't spec into crafting they're all useless unless you find them at level 50, and they'll quickly get outpaced by shit on the street. ![]() >Despite having enemies way over your level, you don't get loot that matches their power if you defeat them, as the loot you get is leveled to YOU and anything above your level if you DO find it in the world is unable to be used (There are fixed drops), arbitrarily. >Random missions on the street can have enemies who randomly kill you in one shot with a peashooter because the encounters are leveled without considering where the player at a certain level has access, which is EVERYWHERE after the first act is over. Knives were the only other option for stealth besides silenced revolvers and rifles >has character creation but hardly ever displays your stuff because you're always in first person. ![]() >Has stealth but the enemies are bullet sponges (because of the loot system) and none of the enemy groups in the game are designed around stealth >Had a perk that allowed you to throw knives, which are semi rare, and you lost them forever, until they patched it so it's just a cooldown.
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